Archive for July, 2009

Mecha Armor – Work In Progress

Mecha Armor is a Character I began working on, but have temporarily abandoned for other projects. He is one I would like to come back too and complete, but this is what I have so far. The bust and all mechanical parts were modeled in Maya. Hope you like the bare-bones start.


Archangel

This is an Archangel. I created the entire piece inside of Maya and Photoshop, with only a small amount of help from Zbrush on the Head. This is a Hi-Poly work. I have also Rigged this Character for animation and have yet to post some of my Rigging images and some pose work. The wings, with all those feathers was a particular challenge… not to mention the multi-piece and cumbersome armor.

Hi-Poly Full Front Render with Wings Spread

Hi-Poly Mid Distance with Wings Folded

Hi-Poly, no wings or hair, armor is completed but no compositing here

This is the Hi-Poly Mesh completed, pre textures, lights, etc…

Some initial outfit sketches to get a sense of what I wanted this warrior angel to look like.

Male Anatomy Study

This is a Male Anatomy I built around the cannon of proportions for a Super Hero. Base Mesh in Maya and Textured in Zbrush and Photoshop. Zbrush was also used for the surface detailing.

From Hell

This was a rapid sculpt in Zbrush from a 3DS Max Base Mesh created.

Steve Buscemi

This is a bust started from a Base Mesh in 3DS Max and detailed in Zbrush.

Dog Demon

This is a Dog Demon idea I was messing around with. The base mesh is made in 3DS Max and the detailing is in Zbrush with a little hair/fur quickly drawn in with Photoshop. If I take this character further, he would definitely have “real” hair… not some quick draw over. Also, I kinda of picture some crazy WOW style armor… but we’ll see. Hope you like the idea anyways.

Medical Animation Tests

Blood Platelets Test

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Cell Samples Test

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I recently started using Cinema 4D for some motion design and medical animation stuff. I find it has a really fast and intuitive work flow for that type of thing. Previously I used 3ds Max for medical stuff, because it’s also really fast with great results, but you have to try new things to discover something great. Anyway, these are just a few stills from some very short animation tests I did for personal use. I used Coffee in Cinema 4D to create parametric DNA that follows and curve and can dynamically grow in length based on a value slider.

DNA TEST

VIRUS TEST

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Experienced - Character Artist | 3D Generalist | UI Artist | Multimedia Designer | All Around Nice Guy ;)

Adam Muratoff is a Character Artist and 3D / Interactive / Commercial Arts Generalist living and working in Vancouver, B.C., Canada in the Video Games, Film and Multimedia Industries. Adam performs Digital Sculpting, 3D Modelling & Retopologization, Texturing, Painting, Rigging, Animating, Particles, Dynamics and Rendering using packages such as Maya, 3DS Max, Zbrush & Photoshop. Adam has more than 10 years professional experience in Interactive Arts using tools such as Flash and AS2&3, After Effects, Premiere, Reason and Logic Pro and can contribute to most any project during any phase of production. Thank you for taking the time to view this portfolio. Although Character Art is the main focus of this site, there is much to see in the "Background Skills" section of this site as well. Hope you enjoy it and I look forward to hearing from you!