Mecha Armor – Work In Progress
- July 22nd, 2009
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Archive for July, 2009
This is an Archangel. I created the entire piece inside of Maya and Photoshop, with only a small amount of help from Zbrush on the Head. This is a Hi-Poly work. I have also Rigged this Character for animation and have yet to post some of my Rigging images and some pose work. The wings, with all those feathers was a particular challenge… not to mention the multi-piece and cumbersome armor.
Hi-Poly Full Front Render with Wings Spread
Hi-Poly Mid Distance with Wings Folded
Hi-Poly, no wings or hair, armor is completed but no compositing here
This is the Hi-Poly Mesh completed, pre textures, lights, etc…
Some initial outfit sketches to get a sense of what I wanted this warrior angel to look like.
This is a Dog Demon idea I was messing around with. The base mesh is made in 3DS Max and the detailing is in Zbrush with a little hair/fur quickly drawn in with Photoshop. If I take this character further, he would definitely have “real” hair… not some quick draw over. Also, I kinda of picture some crazy WOW style armor… but we’ll see. Hope you like the idea anyways.
I recently started using Cinema 4D for some motion design and medical animation stuff. I find it has a really fast and intuitive work flow for that type of thing. Previously I used 3ds Max for medical stuff, because it’s also really fast with great results, but you have to try new things to discover something great. Anyway, these are just a few stills from some very short animation tests I did for personal use. I used Coffee in Cinema 4D to create parametric DNA that follows and curve and can dynamically grow in length based on a value slider.