Human Hunter
- August 11th, 2009
- Write comment
Low-Poly Character
This character was heavily inspired by Gears of War and the works of Vitaly Bulgarov. I created most of the base mesh pieces in Maya and some were created using Zspheres. Everything was brought to Maya for Uvs, before being shipped off to Zbrush for detailing. Here are a few shots of the final work.
The rig I created facilitated proper motion of the tubes that are attached to portions of his armor. It’s a little confusing to look at, so I included a few shots to help make things more obvious.
Here is the weapon I made, again inspired by Gears of War.
Here is the Zbrush Hi-Poly model that the Normal, AO, and Cavity maps were generated from.
Here is a shot of the Anatomy I created, before I was certain what the armor would look like.














