Archive for the ‘RESUME’ Category

Resume

Adam Muratoff Resume PDF

Lead Character & Creature Artist @ Anthem Visual Effects

Started my new position at Anthem Visual Effects, several weeks ago and finally had a moment to update and let people know. Making the switch from AAA games to VFX, I’m now a 3D Character & Creature Artist working on the T.V. series Sanctuary, doing modeling, texturing, hair, fur, dynamics, rigging, scripting and pretty much anything involved in creating these wickedly evil creatures and bringing them to life. I’ve been kept quite busy since starting at Anthem Visual Effects, so some of my W.I.P.’s have gone untouched for some time now, but I hope to get some time to work on personal stuff again in the near future. Working with some really great people too… Good times ;)

Character Artist at United Front Games

I’m pretty excited to say that I’ll now be working as a Character Artist at United Front Games on a new Open-World title, “True Crime: Hong Kong“. There are some really great artists and all around talent that I have worked with before at Electronic Arts, as well as some that I have met only recently, that have been generous with their knowledge and invaluable in helping me progress as an Character Artist. I look forward to working with all my new team and United Front Games in general and learning as much as I can from those around me. Should be fantastic ;)

United Front Games Website

Pixologic Turntable Gallery

I was honored to have been invited to participate in the Pixologic Turntable Gallery. There’s a lot of great art in here and I thank the good folks at Pixologic for their continued commitment to making a 1st class art tool. Below is a link to the gallery on the Pixologic site where my contribution can be found. Thank you.

http://www.pixologic.com/turntable/


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Character & Creature Artist

Adam Muratoff is a 3D Character & Creature Artist living and working in Vancouver, B.C., Canada in the Entertainment Industries. Adam performs Digital Sculpting, 3D Modelling & Retopologization, Texturing, Painting, Rigging, Animating, Particles, Dynamics and Rendering using packages such as Maya, Renderman, 3DS Max, Zbrush, Mudbox, Nuke & Photoshop. Adam also has more than 10 years professional experience in Interactive Arts using tools such as Flash and AS2&3, After Effects, Premiere, Reason and Logic Pro and can contribute to most any project during any phase of production. Thank you for taking the time to view this portfolio.