I had much fun working on Transformers 4 – Age of Extinction. I got to design, model, rig, texture, look dev and light a few Weapons Deployment Systems for the Transformers, one of which is shown here. Can’t wait to share more!! It’ll be a while, just like The Maze Runner shots I would like to share, have to wait for the studio to release the footage to the artist… always feels like it takes forever!!
I’ve actually been here a while now, but wanted to say it’s been a pleasure joining the Deluxe Services Entertainment Group Inc. and more specifically Method Studios where I’ve had the pleasure to work as a Senior 3D Modelling & Texture Artist on Feature Films. Since I’ve been with Method Studios, I have had the opportunity to work on Transformers 4, Night At The Museum 3, The Giver, and Maze Runner. Great people, great place, good energy and amazing results!
Started here Atmosphere just over 2 weeks ago now, working on a new “yet to be announced” TV series… very Creature Heavy!! Cool studio, great people and and awesome project to keep me growing as an artist. I really look forward to this year!!!
More news to come… when I can announce the Series and share!
Started my new position at Anthem Visual Effects, several weeks ago and finally had a moment to update and let people know. Making the switch from AAA games to VFX, I’m now a 3D Character & Creature Artist working on the T.V. series Sanctuary, doing modeling, texturing, hair, fur, dynamics, rigging, scripting and pretty much anything involved in creating these wickedly evil creatures and bringing them to life. I’ve been kept quite busy since starting at Anthem Visual Effects, so some of my W.I.P.’s have gone untouched for some time now, but I hope to get some time to work on personal stuff again in the near future. Working with some really great people too… Good times
I’m pretty excited to say that I’ll now be working as a Character Artist at United Front Games on a new Open-World title, “True Crime: Hong Kong“. There are some really great artists and all around talent that I have worked with before at Electronic Arts, as well as some that I have met only recently, that have been generous with their knowledge and invaluable in helping me progress as an Character Artist. I look forward to working with all my new team and United Front Games in general and learning as much as I can from those around me. Should be fantastic
This is an interactive 3D Map of Vancouver that I designed and built on my own, over the course of 3 months. Unfortunately the project was canceled before the completion date and was posted live, incomplete with a few bugs. It also happens to be running on a very slow server, not at all optimized for flash, so don’t be surprised in how it runs. When I was testing, we did so on different servers that responded very well. I wish I could show you all this project in it’s completion, running smoothly, but oh well… I hope you still enjoy it.
Here are just a few samples of some of my Flash Motion Design Presentations. To STOP the Flash demo’s, please Right-Click over the Flash demo and choose “stop” from the menu. Thanks.
Adobe Launches Photoshop New Photoshop & Preimere Elements…
Adobe Launches Premiere Elements…
I was honored to have been invited to participate in the Pixologic Turntable Gallery. There’s a lot of great art in here and I thank the good folks at Pixologic for their continued commitment to making a 1st class art tool. Below is a link to the gallery on the Pixologic site where my contribution can be found. Thank you.
Blood Platelets Test
Cell Samples Test
I recently started using Cinema 4D for some motion design and medical animation stuff. I find it has a really fast and intuitive work flow for that type of thing. Previously I used 3ds Max for medical stuff, because it’s also really fast with great results, but you have to try new things to discover something great. Anyway, these are just a few stills from some very short animation tests I did for personal use. I used Coffee in Cinema 4D to create parametric DNA that follows and curve and can dynamically grow in length based on a value slider.