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<channel>
	<title>Adam Muratoff</title>
	<atom:link href="http://adammuratoff.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://adammuratoff.com</link>
	<description>3D Character Artist</description>
	<pubDate>Thu, 11 Mar 2010 05:23:45 +0000</pubDate>
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	<language>en</language>
			<item>
		<title>Pixologic Turntable Gallery</title>
		<link>http://adammuratoff.com/portfolio/</link>
		<comments>http://adammuratoff.com/portfolio/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 03:09:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[ABOUT ME]]></category>

		<category><![CDATA[BLOG]]></category>

		<category><![CDATA[PORTFOLIO]]></category>

		<category><![CDATA[RESUME]]></category>

		<category><![CDATA[2010]]></category>

		<category><![CDATA[Award]]></category>

		<category><![CDATA[Pixologic]]></category>

		<category><![CDATA[Turntable]]></category>

		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://adammuratoff.com/?p=621</guid>
		<description><![CDATA[I was honored to have been invited to participate in the Pixologic Turntable Gallery. There&#8217;s a lot of great art in here and I thank the good folks at Pixologic for their continued commitment to making a 1st class art tool. Below is a link to the gallery on the Pixologic site where my contribution [...]]]></description>
			<content:encoded><![CDATA[<p>I was honored to have been invited to participate in the Pixologic Turntable Gallery. There&#8217;s a lot of great art in here and I thank the good folks at Pixologic for their continued commitment to making a 1st class art tool. Below is a link to the gallery on the Pixologic site where my contribution can be found. Thank you.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/03/zbrush_logo.jpg"><img class="alignnone size-medium wp-image-654" title="zbrush_logo" src="http://adammuratoff.com/wp-content/uploads/2010/03/zbrush_logo.jpg" alt="" width="319" height="200" /></a></p>
<p><strong><a href="http://www.pixologic.com/turntable/" target="_blank">http://www.pixologic.com/turntable/</a></strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Resume</title>
		<link>http://adammuratoff.com/resume/</link>
		<comments>http://adammuratoff.com/resume/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 23:12:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[RESUME]]></category>

		<category><![CDATA[2009]]></category>

		<guid isPermaLink="false">http://adammuratoff.com/?p=418</guid>
		<description><![CDATA[Adam Muratoff Resume PDF

]]></description>
			<content:encoded><![CDATA[<h2><a href="http://adammuratoff.com/wp-content/uploads/2009/11/adammuratoffresume.pdf">Adam Muratoff Resume PDF</a><span style="color: #3366ff;"><strong><a href="http://adammuratoff.com/wp-content/uploads/2009/11/adammuratoffresume.pdf"><br />
</a></strong></span></h2>
]]></content:encoded>
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		</item>
		<item>
		<title>New Character - Work In Progress</title>
		<link>http://adammuratoff.com/portfolio/</link>
		<comments>http://adammuratoff.com/portfolio/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 19:50:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PORTFOLIO]]></category>

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		<guid isPermaLink="false">http://adammuratoff.com/?p=629</guid>
		<description><![CDATA[After playing Assassin&#8217;s Creed 2, I had the notion to design my own&#8230; a sort of death-cult assassin. I created all the base meshes in Maya, detailed, poly-painted and rendered in Zbrush. I&#8217;ve started using Decimation Master to bring the pieces one at a time into Maya so I can generated my Normal Maps in [...]]]></description>
			<content:encoded><![CDATA[<p>After playing Assassin&#8217;s Creed 2, I had the notion to design my own&#8230; a sort of death-cult assassin. I created all the base meshes in Maya, detailed, poly-painted and rendered in Zbrush. I&#8217;ve started using Decimation Master to bring the pieces one at a time into Maya so I can generated my Normal Maps in there. I&#8217;ve used UV Master for some of the Pieces, while I find it doesn&#8217;t serve well in all situations. Albeit the UV&#8217;s are clean, I like to have a bit more control over them than UV Master will allow, but still a very welcome addition to Zbrush.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/03/wip10a.jpg"><img class="alignnone size-medium wp-image-651" title="wip10a" src="http://adammuratoff.com/wp-content/uploads/2010/03/wip10a-560x800.jpg" alt="" width="560" height="800" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The General</title>
		<link>http://adammuratoff.com/portfolio/</link>
		<comments>http://adammuratoff.com/portfolio/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 18:26:29 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PORTFOLIO]]></category>

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		<guid isPermaLink="false">http://adammuratoff.com/?p=366</guid>
		<description><![CDATA[A Low-Poly Character.
This is The General, a low-poly character design based on the feel of Old-World British Navel military. I created The General using Maya, Zbrush and Photoshop. I gathered reference materials from the internet and compiled a comprehensive library of media that I could draw from at any time.




I began making the base meshes [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong>A Low-Poly Character.</strong></em></p>
<p>This is The General, a low-poly character design based on the feel of Old-World British Navel military. I created The General using Maya, Zbrush and Photoshop. I gathered reference materials from the internet and compiled a comprehensive library of media that I could draw from at any time.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_pose1.jpg"><img class="alignnone size-medium wp-image-583" title="thegeneral_pose1" src="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_pose1-560x682.jpg" alt="" width="560" height="682" /></a></p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_pose2.jpg"><img class="alignnone size-medium wp-image-584" title="thegeneral_pose2" src="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_pose2-560x682.jpg" alt="" width="560" height="682" /></a></p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_pose3.jpg"><img class="alignnone size-medium wp-image-585" title="thegeneral_pose3" src="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_pose3-560x682.jpg" alt="" width="560" height="682" /></a></p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_360bindpose.jpg"><img class="alignnone size-medium wp-image-586" title="thegeneral_360bindpose" src="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_360bindpose-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>I began making the base meshes in Maya that I could export to Zbrush for detailing later. Here are a few screen shots showing the Facial Blend Shapes, the Rig I created and the Bind Pose (same as the Base Mesh).</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_riggedbindpose.jpg"><img class="alignnone size-medium wp-image-549" title="thegeneral_riggedbindpose" src="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_riggedbindpose-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_riggedposed.jpg"><img class="alignnone size-medium wp-image-550" title="thegeneral_riggedposed" src="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_riggedposed-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>This was the final Zbrush, Hi-Poly model that the Normal, Ambient and Cavity maps were generated from. I think it stands at about 51milllion Polys&#8230; which is about all my Macbook Pro can handle before it wants to roll over and die.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_zbrush.jpg"><img class="alignnone size-medium wp-image-551" title="thegeneral_zbrush" src="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_zbrush-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>These are some closer shots of the Hi-Poly, Zbrush models of The General&#8217;s weapons. I researched the style of weapon used during this time period by the British Navy and came up with these designs. These are slightly more elaborate than the samples I found in my reference, but it was an artistic decision to do so.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2009/12/thegeneralsweapons.jpg"><img class="alignnone size-medium wp-image-538" title="thegeneralsweapons" src="http://adammuratoff.com/wp-content/uploads/2009/12/thegeneralsweapons-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>Here is the Base Mesh created in Maya. I can optimize the weapons further by removing some of the edge loops along the majority of the straight, extended parts like the blade, sheath, rifle barrel and so forth. I created them intentionally straight so it would not effect the UV&#8217;s if I did so.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_wireframe.jpg"><img class="alignnone size-medium wp-image-558" title="thegeneral_wireframe" src="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_wireframe-560x656.jpg" alt="" width="560" height="656" /></a></p>
<p>Here are the maps I created for The General, excluding the Cavity Maps. I only use the cavity maps for this type of work to subtly enhance the Color Maps where needed.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_textures.jpg"><img class="alignnone size-medium wp-image-555" title="thegeneral_textures" src="http://adammuratoff.com/wp-content/uploads/2010/01/thegeneral_textures-560x1307.jpg" alt="" width="560" height="1307" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Human Hunter</title>
		<link>http://adammuratoff.com/portfolio/</link>
		<comments>http://adammuratoff.com/portfolio/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 20:16:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PORTFOLIO]]></category>

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		<category><![CDATA[character]]></category>

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		<guid isPermaLink="false">http://adammuratoff.com/?p=262</guid>
		<description><![CDATA[ Low-Poly Character 
This character was heavily inspired by Gears of War and the works of Vitaly Bulgarov. I created most of the base mesh pieces in Maya and some were created using Zspheres. Everything was brought to Maya for Uvs, before being shipped off to Zbrush for detailing. Here are a few shots of [...]]]></description>
			<content:encoded><![CDATA[<p><em><strong> Low-Poly Character </strong></em></p>
<p>This character was heavily inspired by Gears of War and the works of Vitaly Bulgarov. I created most of the base mesh pieces in Maya and some were created using Zspheres. Everything was brought to Maya for Uvs, before being shipped off to Zbrush for detailing. Here are a few shots of the final work.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter0.jpg"><img class="alignnone size-medium wp-image-606" title="humanhunter0" src="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter0-560x856.jpg" alt="" width="560" height="856" /></a></p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter1.jpg"><img class="alignnone size-medium wp-image-598" title="humanhunter1" src="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter1-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter2.jpg"><img class="alignnone size-medium wp-image-599" title="humanhunter2" src="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter2-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter3.jpg"><img class="alignnone size-medium wp-image-600" title="humanhunter3" src="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter3-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter4.jpg"><img class="alignnone size-medium wp-image-601" title="humanhunter4" src="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter4-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>The rig I created facilitated proper motion of the tubes that are attached to portions of his armor. It&#8217;s a little confusing to look at, so I included a few shots to help make things more obvious.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter_rig1.jpg"><img class="alignnone size-medium wp-image-602" title="humanhunter_rig1" src="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter_rig1-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter_rig2.jpg"><img class="alignnone size-medium wp-image-603" title="humanhunter_rig2" src="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter_rig2-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>Here is the weapon I made, again inspired by Gears of War.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter_weapon.jpg"><img class="alignnone size-medium wp-image-612" title="humanhunter_weapon" src="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter_weapon-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>Here is the Zbrush Hi-Poly model that the Normal, AO, and Cavity maps were generated from.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2009/12/ooypitushiresgrey.jpg"><img class="alignnone size-medium wp-image-445" title="ooypitushiresgrey" src="http://adammuratoff.com/wp-content/uploads/2009/12/ooypitushiresgrey-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>Here is a shot of the Anatomy I created, before I was certain what the armor would look like.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter_anatomy.jpg"><img class="alignnone size-medium wp-image-609" title="humanhunter_anatomy" src="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter_anatomy-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>And finally, here are some of the textures used in these renders.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter_maps.jpg"><img class="alignnone size-medium wp-image-607" title="humanhunter_maps" src="http://adammuratoff.com/wp-content/uploads/2010/01/humanhunter_maps-560x984.jpg" alt="" width="560" height="984" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Seer - Work In Progress</title>
		<link>http://adammuratoff.com/portfolio/</link>
		<comments>http://adammuratoff.com/portfolio/#comments</comments>
		<pubDate>Wed, 05 Aug 2009 00:56:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://adammuratoff.com/?p=348</guid>
		<description><![CDATA[This is The Seer. She is another Lo-Poly work in progress. Base meshes made in Maya. Some texture and Zbrush detailing have occurred yet, but are still very preliminary.
Low-Poly Character Work In Progress

]]></description>
			<content:encoded><![CDATA[<p>This is The Seer. She is another Lo-Poly work in progress. Base meshes made in Maya. Some texture and Zbrush detailing have occurred yet, but are still very preliminary.</p>
<p>Low-Poly Character <strong>Work In Progress</strong></p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2009/12/theseerfinal0.jpg"><img class="alignnone size-medium wp-image-451" title="theseerfinal0" src="http://adammuratoff.com/wp-content/uploads/2009/12/theseerfinal0-560x350.jpg" alt="" width="560" height="350" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Female Anatomy Study</title>
		<link>http://adammuratoff.com/portfolio/</link>
		<comments>http://adammuratoff.com/portfolio/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 05:04:01 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://adammuratoff.com/?p=338</guid>
		<description><![CDATA[This is a Female Anatomy Study I did loosely based on the Pin-up girls of earlier generations. Lo-Poly Base mesh made in Maya and detailed in Zbrush. Textures were made in both Zbrush and Photoshop.

Here is a Wire-Framed Render from within Zbrush

]]></description>
			<content:encoded><![CDATA[<p>This is a Female Anatomy Study I did loosely based on the Pin-up girls of earlier generations. Lo-Poly Base mesh made in Maya and detailed in Zbrush. Textures were made in both Zbrush and Photoshop.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2009/12/femaleanatomystudy101.jpg"><img class="alignnone size-medium wp-image-455" title="femaleanatomystudy101" src="http://adammuratoff.com/wp-content/uploads/2009/12/femaleanatomystudy101-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>Here is a Wire-Framed Render from within Zbrush</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2009/12/femaleanatomystudy101wire.jpg"><img class="alignnone size-medium wp-image-457" title="femaleanatomystudy101wire" src="http://adammuratoff.com/wp-content/uploads/2009/12/femaleanatomystudy101wire-483x560.jpg" alt="" width="483" height="560" /></a></p>
]]></content:encoded>
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		<item>
		<title>Mecha Armor - Work In Progress</title>
		<link>http://adammuratoff.com/portfolio/</link>
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		<pubDate>Thu, 23 Jul 2009 01:08:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://adammuratoff.com/?p=249</guid>
		<description><![CDATA[Mecha Armor is a Character I began working on, but have temporarily abandoned for other projects. He is one I would like to come back too and complete, but this is what I have so far. The bust and all mechanical parts were modeled in Maya. Hope you like the bare-bones start.



]]></description>
			<content:encoded><![CDATA[<p>Mecha Armor is a Character I began working on, but have temporarily abandoned for other projects. He is one I would like to come back too and complete, but this is what I have so far. The bust and all mechanical parts were modeled in Maya. Hope you like the bare-bones start.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2009/12/grakourehead_wip01.jpg"><br />
</a></p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2009/12/grakourekit_wip02.jpg"><img class="alignnone size-medium wp-image-460" title="grakourekit_wip02" src="http://adammuratoff.com/wp-content/uploads/2009/12/grakourekit_wip02-560x350.jpg" alt="" width="560" height="350" /></a></p>
]]></content:encoded>
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		<item>
		<title>Archangel</title>
		<link>http://adammuratoff.com/portfolio/</link>
		<comments>http://adammuratoff.com/portfolio/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 00:37:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
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		<guid isPermaLink="false">http://adammuratoff.com/?p=242</guid>
		<description><![CDATA[This is an Archangel. I created the entire piece inside of Maya and Photoshop, with only a small amount of help from Zbrush on the Head. This is a Hi-Poly work. I have also Rigged this Character for animation and have yet to post some of my Rigging images and some pose work. The wings, [...]]]></description>
			<content:encoded><![CDATA[<p>This is an Archangel. I created the entire piece inside of Maya and Photoshop, with only a small amount of help from Zbrush on the Head. This is a Hi-Poly work. I have also Rigged this Character for animation and have yet to post some of my Rigging images and some pose work. The wings, with all those feathers was a particular challenge&#8230; not to mention the multi-piece and cumbersome armor.</p>
<p>Hi-Poly Full Front Render with Wings Spread</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2009/12/archangelseraphim01.jpg"><img class="alignnone size-medium wp-image-462" title="archangelseraphim01" src="http://adammuratoff.com/wp-content/uploads/2009/12/archangelseraphim01-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>Hi-Poly Mid Distance with Wings Folded</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2009/12/archangelseraphim02.jpg"><img class="alignnone size-medium wp-image-463" title="archangelseraphim02" src="http://adammuratoff.com/wp-content/uploads/2009/12/archangelseraphim02-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>Hi-Poly, no wings or hair, armor is completed but no compositing here</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2009/12/archangel_full01.jpg"><img class="alignnone size-medium wp-image-464" title="archangel_full01" src="http://adammuratoff.com/wp-content/uploads/2009/12/archangel_full01-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>This is the Hi-Poly Mesh completed, pre textures, lights, etc&#8230;</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2009/12/archangelkit_comp1.jpg"><img class="alignnone size-medium wp-image-465" title="archangelkit_comp1" src="http://adammuratoff.com/wp-content/uploads/2009/12/archangelkit_comp1-560x350.jpg" alt="" width="560" height="350" /></a></p>
<p>Some initial outfit sketches to get a sense of what I wanted this warrior angel to look like.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2009/12/archangelconcepts.jpg"><img class="alignnone size-medium wp-image-466" title="archangelconcepts" src="http://adammuratoff.com/wp-content/uploads/2009/12/archangelconcepts-560x258.jpg" alt="" width="560" height="258" /></a></p>
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		</item>
		<item>
		<title>Male Anatomy Study</title>
		<link>http://adammuratoff.com/portfolio/</link>
		<comments>http://adammuratoff.com/portfolio/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 23:53:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[PORTFOLIO]]></category>

		<category><![CDATA[2009]]></category>

		<category><![CDATA[character]]></category>

		<category><![CDATA[maya]]></category>

		<category><![CDATA[Personal]]></category>

		<category><![CDATA[zbrush]]></category>

		<guid isPermaLink="false">http://adammuratoff.com/?p=238</guid>
		<description><![CDATA[This is a Male Anatomy I built around the cannon of proportions for a Super Hero. Base Mesh in Maya and Textured in Zbrush and Photoshop. Zbrush was also used for the surface detailing.

]]></description>
			<content:encoded><![CDATA[<p>This is a Male Anatomy I built around the cannon of proportions for a Super Hero. Base Mesh in Maya and Textured in Zbrush and Photoshop. Zbrush was also used for the surface detailing.</p>
<p><a href="http://adammuratoff.com/wp-content/uploads/2009/12/maleanatomystudy01.jpg"><img class="alignnone size-medium wp-image-469" title="maleanatomystudy01" src="http://adammuratoff.com/wp-content/uploads/2009/12/maleanatomystudy01-560x350.jpg" alt="" width="560" height="350" /></a></p>
]]></content:encoded>
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