Posts Tagged ‘3ds Max’

New Action Character W.I.P.

Hope you like the start. Cheers!

From Hell

This was a rapid sculpt in Zbrush from a 3DS Max Base Mesh created.

Steve Buscemi

This is a bust started from a Base Mesh in 3DS Max and detailed in Zbrush.

Fighting Sushi ;)

This was a quick lunch time thing I made in a day or two… not much effort has gone into this at this point, but it has potential to be completed very nicely and used in a small animation. I wanted to do something like a short with some Fighting Sushi’s in a restaurant. Already have a script in mind and some of the other characters… would be hilarious…. jeez, why haven’t I done this yet???

Modeled, textured, rigged/bound, control system all built entirely in 3DS Max.

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Experienced - Character Artist | 3D Generalist | UI Artist | Multimedia Designer | All Around Nice Guy ;)

Adam Muratoff is a Character Artist and 3D / Interactive / Commercial Arts Generalist living and working in Vancouver, B.C., Canada in the Video Games, Film and Multimedia Industries. Adam performs Digital Sculpting, 3D Modelling & Retopologization, Texturing, Painting, Rigging, Animating, Particles, Dynamics and Rendering using packages such as Maya, 3DS Max, Zbrush & Photoshop. Adam has more than 10 years professional experience in Interactive Arts using tools such as Flash and AS2&3, After Effects, Premiere, Reason and Logic Pro and can contribute to most any project during any phase of production. Thank you for taking the time to view this portfolio. Although Character Art is the main focus of this site, there is much to see in the "Background Skills" section of this site as well. Hope you enjoy it and I look forward to hearing from you!