Death Cult Assassin
- February 6th, 2010
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After playing Assassin’s Creed 2, I had the notion to design my own… a sort of death-cult assassin. I created all the base meshes in Maya, detailed, poly-painted and rendered in Zbrush. I’ve started using Decimation Master to bring the pieces one at a time into Maya so I can generated my Normal Maps in there. I’ve used UV Master for some of the Pieces, while I find it doesn’t serve well in all situations. Albeit the UV’s are clean, I like to have a bit more control over them than UV Master will allow, but still a very welcome addition to Zbrush.





























